A Charter for the Draco Somnus Guild
1. Guild’s Name: Draco Somnus
4. Rah's Furcadia Name: Kreegar Yin-Sloth also OOC
Nash OOC
5. Tahneests’ (Tahneestas’) names: Narsuun
& Talishia
6. Ten Founding members email addresses are being
withheld:
Founding Members help the Rah and Tahneests
with
making up the final Charter. we'll be meeting
every
so often and it's too much hassle to call
official
meetings, But once a month, so the Best thing to
do is find us on Furc
company in Scarhawk...
Members
1. Narsuun ::
2. Scarred Devil ::
3. Ayres ::
4. Kendril D'Corrin ::
5. Sohare ::
6. Arden ::
7. Silver Tigress Willow ::
8. Talishia ::
9. Kreegar Yin-Sloth ::
10. Talzhemir ::
Also founding* Possible members havent gotten
e-mail addys yet**
11 *Aquagoldo Dragonsense ::
12 * Dalani Lightwind ::
13 *jh'Scrud ::
Willow Wulv Ravenoff:**
Other members:
((also Panthera Keep and Fortress of
Dominus))
(( Draco Somnus Members ))
8. Guild dream location: Imaginarium (66,50)
9. How to Join:
For "Ordinary" Furres, it's enough to read the
agree to it. You don't need a character sheet and
you can
participate in combat At Cool2, without gaining
experiance,
At Cool3 Everybody is limited to 3 fights per
month.
Ordinary
means just that-- plain, average. If your character is
one of the following, you need to submit an
application to your
Sphere Wizard: above average in appearance below
average in appearance of noble birth has a pet or lackey has followers owns a skyship owns a property such as
a keep or farm or cave complex is a Mage, Psion, Vampfurre, or Lycanthian is a Wyrmme or
Bugge is a Mythical (Wyrmme, Phoenix, or Gryffe) is a Demifane (half-blooded Vampfurre,
Lycanthian, or Faerie furre)
There can be medieval fantasy furres from either
Kasuria, the distant magic-free Olde World, or raised in Drakoria.
The allowed "special"
classes
(called "Spheres")
that Draco Somnus
accomodates can be found listed in #13. below. Other
"special"
character are beyond the scope of the game and not
allowed.
To play one of the following, you need to first
submit a
background of between 2000-2500 words to the Sphere
Wizard.
(Please read their Sphere Notes on our web page
first.)
For special Furres, submit a background to your
Sphere Wizard.
For characters that belong to two of the following
groups, you
must submit the same application to both Sphere
Wizards. We
do not permit characters that belong to 3 or more
Spheres.
We reserve the right to temporarily close a Sphere
for the
good of the overall mix represented in the
Continuity.
10. Your Guild's Continuity:
Roleplaying takes place in the Draco Somnus
Continuity,
strongly based on the Dragonlands Continuity
that's
Furcadia's official default. This Guild's RP is
set in courtly
medieval Kasuria.. the entire Realm has three
sections, The
quaint Olde World and the savage barbaric and
somewhat
primitive Drakoria, the westernmost land, are the
two other
places each of which has its own "natural laws". .
Names that sound like they obviously came
from
outside Continuities (such as "Boba Fett" or
"Gangsta
Rappa") will not be permitted.
Strict Roleplay Cool3 Sheeted (no character sheets
Needed for cool2 Ordinary visitors or new members But Must resolve on quick table or leave Immediately, as cool1 states ;
supernaturals and other "specials" need Sphere Wiz
approval; conflict resolution via Furre! Combat Tables.
Although the setting is Kasuria there will be dreams
set in
Dark Drakoria, a land of bloodshed and slavery,
please
keep the action limited to PG-13.You may not
have a
non-PG background.Every players is permitted 3
fights
per RL month.A brief summary and the results
must be
sent to your Sphere Wizard. If that is not done, the
fight
is assumed to be Retconned.
12. Continuity's Tech Level:
Bronze Age (think Ancient Greece or
Egypt)
IMPORTANT: In Drakoria, technology has
been
held back by the way metal turns to
dust.
Slavery is an accepted fact of life.
Villages
do NOT have a "city guard"; furres
live
in tribes.
13. Types of characters your Continuity
supports:
There Are NO Humans, human-like elves, etc., they are not
acceptable. Ferals
are only acceptable if the character is an
approved Lycanthian.
Just about any anthropomorphic version of a real
tetrapod
land animal is okay (so, fish, squids and snakes
won't work).
NOTE: We can only allow a type after a Sphere
Wizard
has been found for it. Otherwise, please assume they
exist
but only as NPC's (non-player characters). If you
would like
to apply for Sphere Wizard, please see Nash
about it. To prevent "conflict of interest", Sphere Wizards do not roleplay an IC member of their
Sphere.
Kasurian Furre Nobles
(Drakorian Furres don't have Nobility.
Highborn Wyrmmes
belong in Psions)-- Sphere Wizard Name
Wyrmmes--
Sphere Wizard Name
Bugges-- Sphere Wizard Name
Lycanthians
(werefurres)-- Sphere Wizard Name
Faerie Furres--
Sphere Wizard Name
Vampfurres-- Sphere Wizard Name
Demifane--
Sphere Wizard Name
Mages and Alchemists--
Sphere Wizard Name
Psions
(includes Raptor Knights, Dragon Riders, Wyrmme Royalty, WatchWyrmme
Riders, and Shamans. Shamans *can* also be Mages but they MUST be Psions.)--
Sphere Wizard
Name
About Psions
Mythicals
(Dragons, Phoenixes, and Gryffes, who all have specific
powers
here. Please, no other Mythicals such as
Unicorns.)
Demifane
are half-blood or quarter-blooded descendents of
nbsp; Faerie-furres, Lycanthians or (very rarely)
Vamp-furres.
"Vanilla" Furres
are under the Furres & Factions
14. Combat is done by:
Calling a Timestop; then calling
for a Draco Somnus Staffer to
witness,
then using the Quickie Table,
with minimum OOC "time-outs"
and die-roll penalties for
Injuries.
Full details are here:
Mage, Alchemist, Lycanthian, Psion, Faerie, and
Vampfurre
abilities will be described, in detail. (This
is
definitely not "Freeform").
NOTE: Until further notice, assume that Experience is
done as a regular monthly award by me personally. These things get you more XP: 1. Furthering the plot by
asking or answering good questions. 2. Getting other characters involved in a believable
way. 3. Resolving the situation in a believable way. 4. Showing awareness of, and being consistent
with, the existing source material. 5. Using timestops appropriately. 6. Using retcons
appropriately.
And these things will cut into your experience award:
1. taking too long between poses because you are multiworlding 2. poses that are purely reactive because
you're multiworlding 3. long and well-written and elaborate poses that are a vain attempt to make up
for your big pauses due to multiworlding, and 4. the lack of natural curiosity towards the
scene and other players (Yes, another symptom of multiworlding).
Can you guess that this is a bad place for those who
like to multiworld? Chronic multiworlders may be removed.
15. Backstory:
The Wyrmme Empire has ruled here for well
over
a thousand years. Their royalty have held power
via
strange mind-powers and ritual telepathic
alliances
between the City-States of Drakoria. Those
furres
who entered Wyrmme society did so as slaves in
the
sculleries and arenas, or mucking out the 'coves
of
the Wyrmmes' steeds: the quadruped
Dragonmounts.
By taking their queens hostage, the
Wyrmmes
enslaved the Bugges, although there are a few
free
colonies left in the most inhospitable
places.
In the meantime, many Furres ran wild and
free
in the plains and forests (living very much like
RL
Native Americans). They mastered the breeding
and
riding of Ostrixes, but not the
Scarhawks.
Far away, in Kasuria, they are enjoying a
peaceful
medieval period under King Constantine. The
occasional
flying ship has brought refugees from the
subterranean
settlement of Harshlaw to Kasuria. The excitement
of a
dangerous, savage, and sparsely populated land
has
lured adventurers and explorers (mostly from
Dragonclaw.)
What do they hope to find? For one thing, there
are the
beautiful and fragile Heartstone opals lodged
tightly
in the granite of the Lost Mine of Ruvir- the only
place
Heartstone opals can be found.
16. Geography and Biome:
The "chronicle" Of Ruvir is set halfway between
the
Wyrmme cities of K'Regmot and Ah
Koomaal.
There are no cities or even towns
here...
The weather is mild, and warm due to
the
winds from the Fire Mountains.
* The nature of our Guild Dream is yet to be
decided.
It might be a forest, with places for
uploading
sub-Dreams. It might be a mine. Whatever it
is,
it must somehow address what inhabitants eat,
and
why the Wyrmmes have not already obliterated it. *
The "chronicle" Of Scarhawk castle takes place In
Eastern
Kasuria, nearby the lands of the Principality of
Hawkmount.
It is home to A Chivaliaric force of raptor
knights Intent on
rebuilding the Old castle and village into a force
of good bound
to protect the lands of Kasuria. Panthera Keep is
located
about 75 miles Northeast of Mount Lonestar. It was
once home
to a strong Mercenary Army, but has fallen into
ruin..
its fate yet to be decided by the Primes that be..
17. Magic Items:
This Continuity does not have magic items Accepted
from outside except
for potions, which come from Alchemists, Any
magical Items are to be approved or created By the Rah, and council, are the Property of the
Continuity and considered on loan to thier respective owners
18. Roleplay positions:
* The Sphere Wizards may each create a few of these
positions. *
19. Factions: You may not make up a Faction and
roleplay it without
approval from the Furres & Factions Sphere
Wizard,
whose job it is to see that we don't get too
many
of the same kind.
Suggestions for possible Factions:
Mercenary Company. Bear in mind that Drakoria is not
as heavily populated as Kasuria and the Olde World. A Mercenary "company" tends to have around two
dozen.
Bandits. Alas, there is very little in the way
of law and order, and these gangs survive by raiding. They are often colonies of slavers, cannibals, incestuous refugees,
and/or bizarre cults.
Native Tribe. These can be farmers, hunting
nomads, raiders, etc. Somehow they survive despite the Wyrmme oppression.
Flying Ship. Their leader might be one of the
heroic Sky Captains, the fierce defenders of the Free City of Harshlaw willing to fight Wyrmmes riding Dragonmounts.
On the other paw, these might be predatory pirates.
Raptor Knight, this is where Scarhawk Castle has
thier plot centred around.
Ostrix Caravan. These cross Drakoria from time
to time. They are usually led by a Wyrmme, as Furre- or Bugge-owned would be seized the moment it came near a
City-State.
Household. Not to be confused with a Kasurian
"Greater House" or "Lesser House", the Household is a typical Drakorian social unit, consisting of several
allied families.
Approved Factions actually add their
history to the Continuity of Draco Somnus, as
we
install them with "retroactive
Continuity"
and add them to our official Draco Somnus web
page.
Note, however, that if you do this, what
you
create is no longer your own, but must
become
public domain. If you stop playing the
Faction leader, we reserve the right to
appoint another player the new head for
the sake of the Continuity, and you
might
not recover leadership. You can also
lose
IC leadership through legitimate IC
actions.
We require this of all Faction leaders
in
order to give this game a bit of IC
"edge".
Example: Dayhadah's player writes up the
Websingers, a Tribe that reveres spiders
and lives in burrows. He invents
Dayhadah's
own ancestor, the legendary hero Tuhaan
Websinger, who could swim through stone.
Dayhadah writes he would like the
Websingers
to be somewhat famous in Drakoria
because
they can help greatly when making tunnel
complexes. He explains OOC that Tuhaan
was
actually a Mage with earth-related
powers
and that this is what Websingers do.
IF the Websingers are approved, this
bit of Lore becomes a part of the Draco
mythos.
Other players may freely mention Websingers in
RP.
They can *be* Websingers with the OOC permission
of
Dayhadah's player.
20. Character Sheets:
Character sheets are only required for any
character
with special abilities such as a mage or
vampfurre. They
are kept on a web page character sheet
proving
their abilities, put there by their Sphere
Wizard.
Also, Sphere Wizards keep copies of approved
backgrounds,
and file a spare copy with Talzhemir Or Nash ((
Kreegar ))
(Should a Sphere Wizard turn their job over to a
new
Sphere Wizard, they will also need to turn over
their
bookkeeping.)
To keep characters from having "too many
notes",
they are permitted up to 5 points worth of
"Advantages".
Belonging to a sphere with special abilities
costs
Advantage Points. For each point of Advantage,
the
furre must have that many points of
Disadvantage.
Advantages and Disadvantages Costs for Ruvir
21. Plot Assumptions:
(This part of the Charter is not just suggestions.
These
are rules. Your character is expected to "fit in"
with
the game world, and will share the following
assumptions
for the sake of being appropriate to the
Continuity.)
1. Draco Somnus is about barbaric fantasy.
Think
Conan the Barbarian In Drakoria instead of Camelot
while in Kasuria!
There is slavery in some places but prostitution
(renting slaves
for purposes of sex) is taboo. The typical Drakorian
is afraid of
disease and it is widely believed that such practices
cause
deadly plagues, so sex-slaves and owner alike are
destroyed.
2. Wyrmmes (bipedal Dragons) will tend to be met with
distrust.
Especially in Drakoria The vast majority of them
consider Furres the way RL humans
consider chimpanzees. Although a player-character
might treat a
furre very differently, it is well-established that
NPC Wyrmmes
will hunt Furres for sport, or to enslave them- or
even for
food.
3. Draco Somnus has no possible contact with outside
of the set dreams in
this Continuity So, coming from another world or
dimension is not possible here.
When you create your character, you will choose to be
from
Drakoria, Kasuria, or the Olde World.
4. Stylistically, magic is rarer In Drakoria than in
Kasuria (where
King Constantine and the Noble Houses sponsor mage
schools for
those who show promise in "the arts"). Drakorian
Furres are more
likely to have Shamans. Shaman powers are psionic
things like
paralysis and mood-reading, with immediate rather
than persistent
effects. Drakoria doesn't happen to have angels
or
spirits such as ghosts, however.
5. Bugges are generally sympathetic to Furres, and
vice-
versa. The Insect Folk are the source of the flying
ships,
which are made with a glue-like stuff produced by
Bugge larva.
Bugge families can crew little flying canoes with
big
feathered paddles. Inhabitants of Dragonclaw were
astonished
when the Bugges shared their pets: the
Minidragons.
Minidragons can be bonded using the same ceremony as
used
on Dragonmounts, making them doubly valuable as
detectors
of children with Dragon-rider potential.
6. Dragonmounts and Scarhawks require their rider to
be
psionic. The connection is accomplished in a ritual
performed
(normally) by a psionic Tribesfurre Shaman. "Psipets"
do
not provide a "telepathic switchboard" service, nor
are
they ever more intelligent than about a 3-year-old RL
human.
7. This Guild is not about the doings of the
Primes
or Dark Primes. (Please do not ask to be allowed to
play
one.). Monsters come from the Fire Mountains to the
west,
where the air is poisonous to Furres, but not to
Wyrmmes.
The people of Drakoria know the Primes by different
names.
To the Furres, they are benevolent hero beings. To
the
Wyrmmes, however, they are treacherous "pagan" gods,
to
be shunned, their disciples put to death. There
are
Wyrmme cults devoted to beings suspiciously like
the
Dark Primes (or perhaps their progeny).
8. The abilities of the different Dragonlands
"Classes"
are such that they do not "steal each other's
thunder". For
example, faeries and mages of other fiction can
shapeshift
In Ruvir/Dragonlands it is (mostly) reserved for
Lycanthians and, as
potions, Alchemists. Example #2: breathing fire is
the
traditional "trademark" of dragons, so we don't
happen to
have a spell that enables one to breathe
fire.
9. Because this is Strict Roleplaying and you may
not
call "Consent" to avoid the effects of a spell,
magic,
from the OOC perspective, has been SEVERELY
limited.
22. OOC Areas:
The arrival area of this Dream is one of our OOC
Areas.
This is pretty strict: there is another inside
area as well.
You may keep an alt in the OOC area. All OOC
chatter is to
be kept to whispers. If there's a dire need for an
OOC "channel",
the Shout command can be pressed into
service.
23. Guild Positions:
We need Sphere Wizards. (See also Character Types,
#13 above.)
Storytellers: (Combat referees & Continuity
cops) WANTED
Webmaster: WANTED Dream master: WANTED Bot Master:
WANTED Patch Master: WANTED Dreamholders: (Furres who have the dream
and
load alt to load the dream when it goes down)
WANTED
Recommended Reading
"Meet Kaya", and other Kaya books in the American
Girl 1764 series. "Dragonflight" by Anne McCaffrey. This is one of my favorite books in the series because
it's set in a "dark ages" period on Pern. A grimy and young Lessa plots bloody vengeance to regain
her hereditary noble position. "A Princess of Mars", by Edgar Rice Burroughs, first in
the John Carter series. "Elric of Melnibone", by Michael Moorcock. "Conan the Barbarian", by Robert
E. Howard. There are dozens of Conan novels. "Tarnsman of Gor", by John Norman.
(Warning: Some adult content; "fetish" literature.) "Kothar, Barbarian Swordsman", by Gardner F.
Fox. "The Gate of Ivrel", by C.J. Cherryh. Although it has elements of science fiction, it also
shows aspects of "barbarism": when a rule is to be followed, regardless of the specifics of the
situation, all for the sake of honor. "ElfQuest", by Wendy Pini. Relevant here because it's about
nomads and survival rather than knights and castles, as well as living symbiotically with a riding
creature.